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1. Found my playstyle... and more questions - in EVE New Citizens Q&A [original thread]
Ok, fine. Tripoli has every single skill in game learned to at least level 1. That is his hobby, and it proves that it is certainly possible to train multiple things. I fail to see why that is in question. However, please note, Tripoli started pl...
- by Mog Carns - at 2009.06.24 14:02:00
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2. Found my playstyle... and more questions - in EVE New Citizens Q&A [original thread]
pick one thing and learn to do it well
- by Mog Carns - at 2009.06.23 22:49:00
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3. Which drones to use? - in EVE New Citizens Q&A [original thread]
Gallente are thermal drones.
- by Mog Carns - at 2009.06.22 20:54:00
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4. Which drones to use? - in EVE New Citizens Q&A [original thread]
thermal drones do more damage before resists, always. most targets have thermal as the first or second best damage to use.
- by Mog Carns - at 2009.06.22 17:30:00
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5. Myrmidon worth shooting for? - in EVE New Citizens Q&A [original thread]
The context of this OP is "should a Myrm be my next Vexor upgrade?" A Mrym costs 35-40 Million. A Domi costs 45-50 Million. That is "costs the same", much as a 4 million Vexor costs the same as a 5 million Thorax. Command Ships are T2 battlecr...
- by Mog Carns - at 2009.06.22 17:25:00
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6. Myrmidon worth shooting for? - in EVE New Citizens Q&A [original thread]
go dominix over myrm. they cost the same, and the domi does most of it better. battlecruiser is a dead end, skill progression wise, while battleship is not. the skill costs of those gang link modules is extremely prohibative for lower skill poin...
- by Mog Carns - at 2009.06.22 13:39:00
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7. Drone Nav Computer - in Ships and Modules [original thread]
My ogre 1s do 830 normally, and with 5 of the nav computers installed, they do 1660. So, for Ogres, each is a 20% speed increase.
- by Mog Carns - at 2009.06.16 21:36:00
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8. Ambulation, combat? Planets? Battlemech's! - in EVE General Discussion [original thread]
A - never try to make sense of the Battletech rule book. It often defies logic. B - BattleMechs are inferior to armor in wide, open spaces; and they are far inferior to infantry in urban settings. The area that BattleMechs excell in are dense woo...
- by Mog Carns - at 2009.06.15 22:38:00
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9. Which Drones to Pick? - in Ships and Modules [original thread]
Now add skills and ship modifers. Remember, they're multiplicative. Now go back and actually look at all the mobs and player's resists. With everything factored in, exactly how many instances can you find where some other drone outdamages an o...
- by Mog Carns - at 2009.06.13 03:09:00
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10. Where do I find drone damage? - in EVE General Discussion [original thread]
There are no drone damage increasing modules. There are no drone skill increasing implants. Show Info on a drone does not show the effects of skills or modules. Shall we continue?
- by Mog Carns - at 2009.06.11 21:04:00
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11. Which Drones to Pick? - in Ships and Modules [original thread]
Valks are good if you just got done with with a 12 hour Macross marathon and you renamed your drone group "Skull Squadron", I suppose.
- by Mog Carns - at 2009.06.11 20:20:00
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12. Vexor fit for PvE lvl 2 missioning - in Ships and Modules [original thread]
Looks like what I ran. If you find yourself in 0.0 ratting, replace the EANMs with rat specific hardener for each damage type, and a damage control. This should give you 75% resists at least for the two types the rats do. Then use the best rep yo...
- by Mog Carns - at 2009.06.11 19:48:00
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13. Which Drones to Pick? - in Ships and Modules [original thread]
Light drones, Warrior IIs. If you are using light drones, you are looking for the speed. The damage difference between WarriorII and HobgoblinII is limited (true value wise, percentage wise, it remains the same). Medium Drones, Heavy Drones, ther...
- by Mog Carns - at 2009.06.11 19:20:00
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14. Omnidirectional Tracking Links - in Ships and Modules [original thread]
All turrets in EVE have an "optimal range" - within this range, the gun theoretically has a 100% probability of scoring a hit, though this is inevitably altered by other factors. Turrets then have a falloff range - between the optimal range and th...
- by Mog Carns - at 2009.05.27 15:54:00
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15. Omnidirectional Tracking Links - in Ships and Modules [original thread]
Edited by: Mog Carns on 27/05/2009 15:47:10 Warden II Range 60km Falloff 30km After skills (not maxed) range 72km falloff 30km with 5 Omnis range 180km falloff 30km Thus, affects Range, not falloff. 5 omnis also increases tracking from 0.0...
- by Mog Carns - at 2009.05.27 15:45:00
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16. Can someone explain MWD speed to me please? - in Ships and Modules [original thread]
A drone will use its MWD any time it has an "urgent" command until it has reached its listed activation range. At activation range, it cuts MWD and uses orbit speed. The Drone Navigation skill and the Drone Navigation Computer I module affect the...
- by Mog Carns - at 2009.05.27 15:12:00
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17. tried out some lowsec pvp, got a few questions. - in EVE New Citizens Q&A [original thread]
Doesn't really matter if they carry lights. Medium Drones still hit more than half as often, and do twice the damage. You only need lights to take Interceptors, and that it mostly because the light drones can outrun them. The faster you fly, the...
- by Mog Carns - at 2009.05.26 19:32:00
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18. Quick question regarding capacitor stability. - in EVE New Citizens Q&A [original thread]
Correct.
- by Mog Carns - at 2009.05.08 17:51:00
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19. Difference between Projectile and Hybrid turrets? - in Ships and Modules [original thread]
It would be too easy for Gallente or Caldari pilots to crosstrain garbagepail kids ships if they all used the same guns, and then Amarr would whine they have an unfair disadvantage.
- by Mog Carns - at 2009.04.29 20:46:00
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20. Ship Question - in Ships and Modules [original thread]
they are godly broken imba at killing frigate, destroyer, and cruiser sized npcs...
- by Mog Carns - at 2009.04.29 19:45:00
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